ABOUT MARTIN & L’ENCLOS
Media Arts: What Is Your Reality?
Explore Martin Lenclos’s early explorations in media arts, immersive design, and experimental storytelling.
Martin Lenclos has been experimenting with reality since his first months at Cooper Union School of Art in 1999. The approach of the new millennium inspired deep explorations of identity, perception, and participation through projects like METV and New York Exit New York. From photography to virtual environments built on video game technology, to early experiments in vertical video programming, Martin’s work consistently pushed the boundaries of how we experience images, space, and narrative.
Long before developing Self-Questioning Devices and investigating consciousness-first principles with The Dreamer Project, Martin was already inviting audiences into perceptual experiments—creating immersive environments designed to provoke curiosity, dissolve habitual seeing, and awaken new dimensions of reality.
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Immersive installations and interactive environments that question how we perceive cities, images, and space. See below.
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Photo collages and participatory media projects exploring the unity hidden within fragmentation and diversity. Jump to section →
Experiential Design as Perceptual Inquiry
Before founding L’Enclos, Martin Lenclos created and co-created perceptual explorations of the city through immersive design. With The Dreamer Project, he continues this thread—investigating how spatial experiences, interactive media, and storytelling can become active tools for shifting perception, awakening curiosity, and deepening self-inquiry.
New York Exit New York
PROJECT 1
Inquiry: What is your reality like? What do you see that I don’t?
In a real-time 3D-projected installation at the Museum of the Moving Image in NYC, familiar urban forms dissolved into dynamic flows of color and movement. Rather than presenting a static artistic abstraction, the work invited audiences into an interactive, self-questioning experience—challenging habitual perception and prompting viewers to reconsider their relationship to familiar environments. Co-created with Priam Givord, the installation traveled to museums and festivals worldwide.
36 Movie Frames of a Virtual World
PROJECT 2
Inquiry: What if we are responsible for the way we perceive the world?
First as a virtual world builder, Martin Lenclos created an interactive digital art installation merging photographs of street life from Rotterdam, New York, San Francisco, and Paris. Using video game technology, he assembled thousands of photo-sprites into a constantly moving 3D cityscape.
The installation offered a unique and dynamic representation of urban space: depending on when and how viewers interacted, the environment transformed—sometimes revealed in monochrome black, sometimes bursting into vibrant color. Later, as a photographer observing his own virtual world, Martin revisited the installation to create a series of photographic impressions that became art prints.
Explore available prints in the Store →
Summer Parties in 3D (MoMA)
PROJECT 3
Inquiry: What if you could learn more about people you meet with just a click?
In collaboration with Joe and Andy Weitzel, Martin Lenclos helped pioneer one of the first 3D interactive event experiences online. Users could virtually “visit” events and explore them through interviews, streamed video, soundscapes, and photography.
For MoMA P.S.1, Martin recreated the museum’s summer parties and exhibitions as a dynamic, clickable environment—complete with avatar directories, video interviews, and photo galleries. The project received praise from MoMA for its innovation and gained recognition across New York’s contemporary art, music, and cultural scenes. Martin went on to create multiple immersive 3D event coverages, blending cultural documentation with interactive storytelling.
New York Exit New York 0% Computer
PROJECT 4
Inquiry: Is what we see really there? How many dimensions exist at the same time?
This photography series was Martin Lenclos’s first attempt to disrupt audience expectations of familiar urban landmarks. The goal was to evoke an impressionistic sense of New York—capturing not just the city’s physical form but its felt experience: the energy, the projections, and the stories we layer onto every image.
Using double exposures, shadow imaging, and long exposures—and deliberately avoiding digital manipulation—Martin revealed hidden textures, movements, and reflections that redefined the city’s visual identity. The project culminated in an exhibition featuring large-scale prints that invited viewers to see New York differently.
View photography editions in the Store →
Multiplicity as Oneness Inquiry
When Martin Lenclos plays with multiplicity and diversity, he seeks the underlying unity. Through collage, participatory media, and interactive platforms, these projects question the boundaries between personal identity, collective identity, and consciousness itself.
Unity in Fragments
PROJECT 1
Inquiry: What I’ve seen many times again may not be a trend—is it a schematic of the One Mind searching for its own wholeness?
This photographic collage series explores the hidden unity beneath apparent separation. Immersed in New York City’s rhythms, Martin observed patterns of gestures, glances, and flows that echoed across individuals—suggesting a deeper choreography of shared existence. Inspired by nondual philosophy, each collage invites viewers to contemplate interconnectedness and find a sense of quiet belonging within multiplicity.
See the Unity in Fragments series in the Store →
Mirages of Fragmentation
PROJECT 2
Inquiry: Can breaking apart something in the mind make it truly divided?
In this series, Martin constructs layered photo collages of urban landscapes, challenging our notions of solidity, separation, and perception. Hundreds of stills are recombined into new visual architectures, revealing hidden colors, textures, and materials that dissolve the appearance of fragmentation. Inspired by nondual frameworks, the work invites viewers to recognize the underlying wholeness beneath fractured perception.
Browse the Mirages of Fragmentation prints in the Store →
Pipture
PROJECT 3
Inquiry: Have the roles we played changed the essence of our being?
Pipture was a mobile video messaging platform that transformed celebrations—birthdays, engagements, anniversaries—into opportunities for playful disidentification. Through short, vertically filmed video greetings (20–50 seconds), users could send, customize, and share dynamic comedic clips via email or social platforms.
In 2013, Martin launched a micro-programming iPhone app featuring hundreds of pre-produced messages and an intuitive, mobile-native interface. Pipture offered a new kind of video storytelling, disrupting expectations around personal milestones while exploring the fluidity of identity.
METV
PROJECT 4
Inquiry: Is collective identity as illusory as personal identity? Are we trapped in narratives we didn’t choose?
While at The Cooper Union School of Art, Martin Lenclos created METV—a participatory media network reimagining television for the new millennium. METV invited students, faculty, and the public to create and share short-format video clips exploring themes of identity, creativity, and collective storytelling.
The project spanned installations, live events, and street interviews across New York City, creating an open framework where individuality and community could coexist and collide—blurring the lines between audience, subject, and creator.